This information was published on 2024-08-20T12:55:05 for IP Right Filed Published.
| Field | Value |
| (210) | 2475502 |
| (220) |
20 Aug 2024
|
| (300) |
GB, 31 Jul 2024, UK00004082228
|
| (511) (510) |
Class 9
Computer software, downloadable software and mobile software applications for children�s educational games; computer software, downloadable software and mobile software applications for parents to monitor and track the educational progress of children; computer software, downloadable software and mobile software applications for children�s educational games at the primary and secondary levels in the fields of mathematics, English, social studies, science and coding. Class 41 Providing on-line games for the purposes of education; providing interactive computer games via the internet and electronic communication networks, all for the purposes of education; education and training services in the primary and secondary education sectors; providing educational services online featuring non-downloadable computer video games in the primary and secondary education sectors; tutoring in the primary and secondary education sectors; educational services in the nature of coaching in the primary and secondary education sectors; educational assessment services in the primary and secondary education sectors. Class 42 Providing temporary use of non-downloadable games software via a website; providing temporary use of non-downloadable on-line educational games software; providing temporary use of non-downloadable games software to facilitate education and assessment in the primary and secondary education sectors; providing on-line non-downloadable software for teaching in the primary and secondary education sectors; Platform as a Service [PaaS] featuring computer software platforms for playing educational games; Software as a Service [SaaS] services featuring game based educational software; Software as a Service [SaaS] services featuring game-based educational software in the fields of mathematics, geometry, algebra, social studies, science, coding, English language and literacy; providing temporary use of non-downloadable software which produces reports, based on users� engagement with computer games, about those users� usage, performance, competence, grade level and educational standard; providing temporary use of non-downloadable games software which permits the setting of challenges for, and the granting of prizes to, participants. |
| (540) |
|
| (550) | Figurative |
| (730) |
Prodigy Education Inc.
|
| (750) |
Spruson & Ferguson
|
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