Published trade mark details for 2708080

This information was published on 2026-10-22T11:50:37 for IP Right Filed Published.

Field Value
(210) 2708080
(220) 22 Oct 2026
(300) US, 19 Oct 2026, 50/170287

US, 19 Oct 2026, 50/170293

US, 19 Oct 2026, 50/170290

US, 19 Oct 2026, 50/170288

US, 19 Oct 2026, 50/170292
(511) (510) Class 9
Downloadable software for synthetic media creation; downloadable software for processing images, graphics, audio, video and text; downloadable video editing software; downloadable artificial intelligence and machine learning software for synthetic media creation, including creating, editing, and producing video and audio media featuring digital human-like avatars whose body and lip movement are modified via user-provided textual prompts and whose speech is produced using text-to-speech, voice cloning, voice generation, audio and video generation, lip syncing, voice translation, voice changer and voice translation; downloadable computer software for use as an application programming interface (API); downloadable video files in the field of advertising, publicity, training, sales and marketing; downloadable spoken word sound recordings; downloadable audio editing software.

Class 35
Preparing audio-visual presentations for use in advertising; production of sound and spoken word video recordings for publicity purposes; production of video recordings for marketing purposes; production of video recordings for advertising purposes.

Class 38
Electronic transmission of video data via the internet; providing access to a video sharing Internet portal.

Class 41
Provision of video recording studio services; production of video and audio recordings; audio sounds and video editing services; providing on-line non-downloadable audio recordings in the field of advertising, publicity, training, sales and marketing; providing on-line non-downloadable videos in the field of advertising, publicity, training, sales and marketing; translation and interpreter services.

Class 42
Software as a service (SAAS) for the creation of video and audio media featuring digital human-like avatars whose body and lip movement is modified in response to the user-provided inputs; software as a service (SAAS) for the creation of audio media featuring the synthesized human-like voice narrating user-provided textual prompts or responding to the use-provided inputs; software as a service (SAAS) using artificial intelligence for the creation of digital human-like avatars based on the actual recordings or images of the person; software as a service (SAAS) using artificial intelligence for creating text-to-speech recordings, voice cloning, voice generation, audio and video generation, lip syncing recordings, voice translation, voice changer and voice translation; software as a service (SAAS) for processing images, graphics, audio, video, and text; software as a service (SAAS) services featuring software for synthetic media creation, including creating, editing, and producing video and audio media featuring digital human-like avatars whose body and lip movement are modified in response to the user-provided inputs and whose speech is produced using text-to-speech, voice cloning, voice generation, audio and video generation, lip syncing, voice translation, voice changer and voice translation; platform as a service (PAAS) featuring software platforms for transmission of images, audio-visual content, video content and messages; providing temporary use of online non-downloadable software using artificial intelligence (AI) for simulated conversation training, artificial intelligence coaching in communication skills, and creating artificial intelligence-generated training videos; providing temporary use of online non-downloadable software using artificial intelligence (AI) for creating customized conversation roleplay scenarios, automated scoring of communication training exercises, generating synthetic voiceovers for videos, and dubbing videos; providing temporary use of online non-downloadable software for tracking learner performance metrics, namely, pass rates, skill scores, and progress over time, assigning training exercises to learners and providing learner portals, and integrating training exercises with learning management systems; providing temporary use of online non-downloadable software using artificial intelligence (AI) to generate, run, host, display, and operate interactive conversational videos featuring human-like avatars.
(540) SESSIONS
(550) Word
(730) Synthesia Limited
(750) Ashurst Perkins Coie Australia

 

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