Goods & Services
Class 9:
Computer software for instructing and manipulating features of games for gaming, slot and video machines; computer software, modules and components for games of chance or mixed chance and skill or pseudo skill; electronic systems for controlling the outcome of games; electronic systems for directly or indirectly linking gaming machines, including signalling devices, microprocessors and microprocessor systems
Class 28:
Games and playthings; amusement machines including, electronic gaming and poker machines, and video and slot machines for gaming; token operated slot machines, video game machines and electronically interconnected gaming and poker machines