Goods & Services
Class 9:
Virtual reality game software; animated cartoons; animated cartoons in the form of cinematographic films; mobile application software; downloadable computer software applications; downloadable game related software applications; downloadable application software for smart phones; downloadable applications for use with mobile devices; interactive game software; computer game software; video game software; downloadable computer game software; recorded computer game software; computer games programs downloaded via the internet [software]; downloadable computer game software via a global computer network and wireless devices.
Class 14:
Clocks, watches; goods of precious metals namely, jewellery, brooches, cuff-links, ornamental pins, tie pins, horological and chronometric instruments and key rings; jewellery.
Class 16:
Printed matter; books; stationery.
Class 18:
Bags; baggage; luggage; purses; wallets; umbrellas; all the aforesaid goods being merchandise relating to a computer game.
Class 21:
Household and kitchen utensils; cooking utensils; glassware; earthenware; porcelain; mugs; coffee cups; all the aforesaid goods being merchandise relating to a computer game.
Class 25:
Clothing, footwear, headgear.
Class 28:
Toys, games and playthings; all the aforesaid goods being merchandise relating to a computer game.