Goods & Services
Class 9:
Software including gaming software; a software platform which allows electronic game publishers to integrate decentralized assets; blockchain security software; automatic money processing apparatus for the delivery of money; automatic money processing apparatus for the storage of money; money transfer terminals
Class 28:
Electronic game apparatus and machines; hand-held computer and electronic games; token operated video games and computer games
Class 35:
The bringing together for the benefit of others a wide variety of goods and services so others can conveniently view and purchase those goods and services; provision of an on-line marketplace for buyers and sellers of goods and services; retailing by electronic or computer means relating to the sale of a wide variety of goods and services; retail and wholesale services for products and services via an interactive computer communications network; computerised ordering and sales of goods and services via computer terminals and networks; computerised on-line search and ordering service featuring the wholesale and retail distribution of goods and services; provision of customer loyalty programs; customer reward and incentive programs; promotional incentive schemes; marketing services
Class 36:
Banking and financial services; money exchange, financing and financial transactions, monetary transactions; on-line financial payment services; the provision of banking and financial services via electronic means; electronic money transfer services; banking services in relation to the electronic transfer of funds; electronic transfer of virtual currencies; financial exchange of virtual currency; issuance of tokens of value
Class 42:
Design and development of computer software; data encryption services; digital signature verification services (electronic cryptology services)
Class 45:
Licensing of computer software