Goods & Services
Class 35:
Branding creation services provided via publicly available venues specially designed for delivery of digitally generated virtual reality and digitally generated immersive audio, visual and other multi-sensory content and experiences.
Class 41:
Entertainment, education, and leisure services, namely, digitally generated virtual reality events in the fields of sports, esports, music, STEM and STEAM education, travel, science, history, arts, theater, stage productions, and performing arts and digitally generated immersive audio, visual and other multi-sensory content and experiences in the nature of digitally generated events in the fields of sports, esports, music, STEM and STEAM education, travel, science, history, arts, theater, stage productions, and performing arts; entertainment, education, vocational and educational examination, gaming, training and sports training services, arranging and conducting of exhibitions, leisure activities, conferences, and performance and show presentations provided via publicly available venues specially designed for delivery of digitally generated virtual reality and digitally generated immersive audio, visual and other multi-sensory content and experiences; providing non-downloadable electronic content in the nature of digital multi-sensory environments, user experiences, and assets that audiences and users can interact through and with, view, watch, sense, and experience and being provided via a global computer network in the fields of entertainment, education and leisure activities.