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Event description
Class Number: 41
Previous details
Class Number: 41 Class Items: Education; Education; Providing of training; Entertainment; Educational services, namely, providing information and forums in the field of non-fungible tokens (nfts), nft experiences, digital collectibles, digitized assets, and tangible assets; Entertainment services, namely, providing on-line, non-downloadable virtual game currency for use in virtual environments; Providing an interactive website for virtual reality game services; entertainment services, namely, providing on-line, non-downloadable virtual perfumery, toiletries, cosmetics, make-up, skincare preparations, hair care preparations hair color preparations, footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys, and accessories, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments; Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; Entertainment services, namely, online video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment services in the nature of providing an on-line multi-player electronic computer game; Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events; Multimedia entertainment software production services; Providing an interactive website for virtual reality game services.; Providing of training; Entertainment; Educational services, namely, providing information and forums in the field of non-fungible tokens (nfts), nft experiences, digital collectibles, digitized assets, and tangible assets; Entertainment services, namely, providing on-line, non-downloadable virtual game currency for use in virtual environments; Providing virtual reality game services via an an interactive website; entertainment services, namely, providing on-line, non-downloadable virtual perfumery, toiletries, cosmetics, make-up, skincare preparations, hair care preparations hair color preparations, footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys, and accessories, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments; Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; Entertainment services, namely, online video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment services in the nature of providing an on-line multi-player electronic computer game; Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events; Multimedia entertainment software production services
New details
Class Number: 41 Class Items: Education; Providing of training; Entertainment; Educational services, namely, providing information and forums in the field of non-fungible tokens (nfts), nft experiences, digital collectibles, digitized assets, and tangible assets; Entertainment services, namely, providing on-line, non-downloadable virtual game currency for use in virtual environments; Providing virtual reality game services via an an interactive website; entertainment services, namely, providing on-line, non-downloadable virtual perfumery, toiletries, cosmetics, make-up, skincare preparations, hair care preparations hair color preparations, footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys, and accessories, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments; Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; Entertainment services, namely, online video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment services in the nature of providing an on-line multi-player electronic computer game; Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events; multimedia entertainment software publishing services
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