Goods & Services
Class 9:
Downloadable digital files authenticated by non-fungible tokens (NFTs) in the nature of interactive media, video clips, photography, music, data, statistics, graphics, or visual effects as collectables via a blockchain network in the field of sports and entertainment.
Class 35:
Providing an online marketplace for displaying, registering, purchasing, selling, or transferring or storing cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles, digital assets, interactive media, video clips and digital images; retail store services featuring digital currency, digital tokens, non-fungible tokens, digital collectibles, digital assets, interactive media, video clips, digital images, sports and entertainment; advertising, marketing and promotion services; providing commercial information.
Class 41:
Production and distribution of digital collectible media products comprised of video clips, photography, music, statistics, data, graphics, or visual effects, represented by non-fungible tokens (NFTs), in the field of sports and entertainment; Providing entertainment displays in the field of sports and entertainment in the nature of digital collectible media products in the nature of nonfungible cryptographic tokens (NFTs) via a blockchain network comprised of video clips, photography, music, statistics, data, graphics.
Class 42:
Software as a services (SAAS) featuring software which allows members to receive, access, spend, trade and manage cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles, digital assets, interactive media, video clips and digital images; providing temporary use of non-downloadable software technology which allows members to receive, spend, trade and manage cryptocurrency, digital currency, digital tokens, digital assets, interactive media, video clips and digital images, via a website; computer services, namely, creating an on-line community for members to participate in discussions, form virtual communities, and engage in social networking featuring user-generated content, cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles, digital assets, interactive media, video clips, digital images, sports and entertainment.