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Event description
 
Class Number: 9
 
Previous details
 
Class Number: 9  Class Items: Eyeglasses, sunglasses, sports glasses; glasses frames; cases, cords and chains for sunglasses and eyeglasses; binoculars; magnets, decorative magnets and fridge magnets; apparatus for recording, transmitting, editing, mixing and reproducing of sound and/or images; radios; televisions; home cinema systems; CD players, portable CD players; DVD players; MP3 players; apparatus for reading digital music; loudspeakers; headphones; earphones; microphones; downloadable media, films, video files, video recordings, images, podcasts, music sound recordings, newspapers, publications; remote controls, voice-activated remote controls; computers; tablet computers; data processors; computer keyboards; computer monitors; modems; computer carrying cases; computer mice; pads for computer mice; electronic pocket translators; dictating machines; electronic notebooks and agendas; scanners; printers; photocopy machines; facsimile machines; telephones, telephone answering apparatus; mobile telephones; mobile phone covers; smartphones; devices for hands-free use of mobile phones; earphones and headsets for mobile phones; keyboards for mobile phones; mobile phone straps; special bags for carrying mobile phones; smartwatches; video cameras, camcorders; photographic equipment, cameras [photography]; projectors; exposed films; photographic slides; flash bulbs; camera and camera accessory cases and straps; holographic images; batteries; video games programs; computer programs for video games; video game discs; virtual reality headsets; downloadable computer software including computer game software; mobile application software; computer databases; computer screen savers; magnetic, numerical or analogical carriers for recording sound or images; video discs, video tapes, DVDs, optical discs, compact discs, CD ROMs, all the aforementioned being blank or pre-recorded with music, sound or images; holograms; magnetic cards (encoded including gift vouchers); memory adapters (computer equipment); memory cards; memory sticks (blank or pre-recorded); microchip cards; microchip or magnetic credit cards, microchip or magnetic phone cards, microchip or magnetic cards for automated teller and money exchange machines; microchip or magnetic prepaid cards for mobile phones; microchip or magnetic travel and entertainment cards, microchip or magnetic cheque guarantee and debit cards; security alarms; electronic vehicle lock systems including remote control; distance measuring apparatus; speed measuring and indication equipment; downloadable electronic publications; audio receivers; audio amplifiers; computer hardware; set-top boxes which can convert, supply, receive and transmit audio and video data; disc drives; rechargeable batteries; protective sports helmets; magnetic encoded identification bracelets; electronic tickets; tickets in the form of magnetic cards; non-fungible tokens (NFTs) enabling the authenticity, ownership, availability and trading of digital assets and creations; digital materials authenticated by non-fungible tokens (NFTs) in the field of sports and entertainment; virtual goods authenticated by non-fungible tokens (NFTs) in the field of sports and entertainment; downloadable computer software in relation to non-fungible tokens (NFTs); software relating to digital collectibles using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports and entertainment; software relating to digital collectibles using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports and entertainment; computer software for managing digital collectible services; virtual goods, namely, digital audio-visual works, digital images, digital text, digital art and digital graphic designs; virtual goods, namely, computer programs featuring clothing, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, glasses, sunglasses, headphones, jewellery, watches, perfumery, cosmetics, textile goods, goods made of leather or imitations of leather, accessories, art and toys for use online and in online virtual worlds. 
 
New details
 
Class Number: 9  Class Items: Eyeglasses, sunglasses, sports glasses; glasses frames; cases, cords and chains for sunglasses and eyeglasses; binoculars; magnets, decorative magnets and fridge magnets; apparatus for recording, transmitting, editing, mixing and reproducing of sound and/or images; radios; televisions; home cinema systems; CD players, portable CD players; DVD players; MP3 players; apparatus for reading digital music; loudspeakers; headphones; earphones; microphones; downloadable media, films, video files, video recordings, images, podcasts, music sound recordings, newspapers, publications; remote controls, voice-activated remote controls; computers; tablet computers; data processors; computer keyboards; computer monitors; modems; computer carrying cases; computer mice; pads for computer mice; electronic pocket translators; dictating machines; electronic notebooks and agendas; scanners; printers; photocopy machines; facsimile machines; telephones, telephone answering apparatus; mobile telephones; mobile phone covers; smartphones; devices for hands-free use of mobile phones; earphones and headsets for mobile phones; keyboards for mobile phones; mobile phone straps; special bags for carrying mobile phones; smartwatches; video cameras, camcorders; photographic equipment, cameras [photography]; projectors; exposed films; photographic slides; flash bulbs; camera and camera accessory cases and straps; holographic images; batteries; video games programs; computer programs for video games; video game discs; virtual reality headsets; downloadable computer software including computer game software; mobile application software; computer databases; computer screen savers; magnetic, numerical or analogical carriers for recording sound or images; video discs, video tapes, DVDs, optical discs, compact discs, CD ROMs, all the aforementioned being blank or pre-recorded with music, sound or images; holograms; magnetic cards (encoded including gift vouchers); memory adapters (computer equipment); memory cards; memory sticks (blank or pre-recorded); microchip cards; microchip or magnetic credit cards, microchip or magnetic phone cards, microchip or magnetic cards for automated teller and money exchange machines; microchip or magnetic prepaid cards for mobile phones; microchip or magnetic travel and entertainment cards, microchip or magnetic cheque guarantee and debit cards; security alarms; electronic vehicle lock systems including remote control; distance measuring apparatus; speed measuring and indication equipment; downloadable electronic publications; audio receivers; audio amplifiers; computer hardware; set-top boxes which can convert, supply, receive and transmit audio and video data; disc drives; rechargeable batteries; protective sports helmets; magnetic encoded identification bracelets; electronic tickets; tickets in the form of magnetic cards; digital materials, namely, video files, audio files, images, data files, and downloadable content, authenticated by non-fungible tokens [NFTs], enabling the authenticity, ownership, availability and trading of the digital materials; digital materials authenticated by non-fungible tokens (NFTs) in the field of sports and entertainment; virtual goods authenticated by non-fungible tokens (NFTs) in the field of sports and entertainment; downloadable computer software in relation to non-fungible tokens (NFTs); software relating to digital collectibles using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports and entertainment; software relating to digital collectibles using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports and entertainment; computer software for managing digital collectible services; virtual goods, namely, digital audio-visual works, digital images, digital text, digital art and digital graphic designs; virtual goods, namely, computer programs featuring clothing, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, glasses, sunglasses, headphones, jewellery, watches, perfumery, cosmetics, textile goods, goods made of leather or imitations of leather, accessories, art and toys for use online and in online virtual worlds.  
 
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