Goods & Services
Class 9:
Bags adapted for computers; bags adapted for tablet computers; cell phone cases; downloadable artworks; downloadable digital materials being animation; downloadable interactive video games; downloadable multimedia files for exchanging non-fungible tokens (NFTs); protective covers and cases for tablet computers.
Class 21:
Drinking bottles for sports; drinking glasses; mugs; reusable water bottles sold empty.
Class 25:
Belts; caps; casual and athletic clothing; coats; gloves; hats; hoodies; jackets; mittens; scarves; shoes; t-shirts.
Class 28:
Arcade games; playing cards; plush toys; sport balls; toy animals.
Class 35:
On-line retail store services featuring games; on-line retail store services featuring toys; On-line retail store services featuring virtual merchandise, namely, art, photographs, images, animation, and videos, for use online and in online virtual worlds; on-line retail store services in relation to virtual merchandise, namely, footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, footballs, art, trophies, toys and accessories.
Class 41:
Arranging and conducting of online art exhibitions in digital form; digital imaging of artwork; entertainment services, namely, providing on-line, non-downloadable virtual art works, photographs, images, animation, and videos for use in virtual environments; entertainment services, namely, providing on-line, non-downloadable virtual toys and accessories for use in virtual environments; entertainment services, namely, providing on-line, non-downloadable virtual content featuring clothing, outerwear, headwear, and footwear, for use online and in virtual environments.
Class 42:
Digitization of artworks; providing temporary use of non-downloadable computer software for storing digital tokens and non-fungible tokens (NFTs); providing temporary use of non-downloadable software for developing interactive computer games; software as a service (SaaS) provider in the field of computer game software.