Goods & Services
Class 9:
Downloadable software application for communication devices and media players for use in accessing, streaming and viewing audiovisual and multimedia content; audio and video recordings featuring martial arts, combat sports, sports and entertainment; downloadable audio and video recordings featuring martial arts, combat sports, sports and entertainment via global communication network and video-on demand service; downloadable computer software featuring digital trading cards; downloadable computer game software; downloadable video game software; digital collectibles and digital assets, namely, prerecorded and computer-generated digital media featuring martial arts, combat sports, sports and entertainment using blockchain technology; downloadable interactive game software; downloadable software which allows members to receive, access, spend, trade and manage cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles and digital assets; downloadable software for creating an on-line community for members to participate in discussions, form virtual communities, and engage in social networking featuring user-generated content, cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles, digital assets, martial arts, combat sports, sports and entertainment; electronic publications, namely, books and magazines featuring martial arts, combat sports, sports and entertainment recorded on computer media; ear phones; headphones; smart watches; smart wristbands; portable media player; memory cards; computer storage devices, namely, blank flash drives and hard drives for computers; magnets; mousepads; protective covers and cases for cell phones and portable media players; mouth guards for sports; eyeglasses; and sunglasses.
Class 41:
Entertainment services, namely, arranging and conducting martial arts, combat sports and sports competitions and events; arranging and conducting special events for social entertainment purposes; entertainment services, namely, providing non-downloadable audio and video recordings featuring martial arts, combat sports, sports and entertainment; entertainment services, namely, a multimedia program series featuring martial arts, combat sports, sports and entertainment distributed via various platforms across multiple forms of transmission media; entertainment services, namely, multimedia production services; production, distribution and display of multimedia content, digital collectibles and digital assets featuring martial arts, combat sports, sports and entertainment; provision of non-downloadable multimedia content, digital collectibles and digital assets featuring martial arts, combat sports, sports and entertainment using blockchain technology; and providing information relating to entertainment, martial arts, combat sports, sports and entertainment.