Goods & Services
Class 9:
software; computer software; software for computers; computer software [programs]; computer software applications; computer programs and software; computer software products; computer software programs; computer application software; software and applications for computers and mobile devices; software, downloadable; computer software, downloadable; web application software; software applications, downloadable; software downloadable from the internet; downloadable computer software; downloadable software; downloadable computer software programs; computer software applications, downloadable; software platforms, downloadable; computer software downloaded from the Internet; computer software platforms; computer software platforms, downloadable; computer software platforms, recorded or downloadable; software platforms, recorded or downloadable; downloadable application software; cloud-based software; downloadable cloud-based software; educational software; educational computer software; education software; children's educational software; computer programs and software featuring educational materials for children and parents; educational software for children; interactive education software
Class 42:
platforms for artificial intelligence as software as a service [SaaS]; information and advisory services relating to software as a service [SaaS]; software as a service [SaaS]; software as a service [SaaS] featuring software for deep neural networks; software as a service; software as a service [SaaS] featuring software for machine learning; software as a service [SaaS] featuring software for machine learning, deep learning and deep neural networks; providing temporary use of non-downloadable software for developing on-line educational materials; provision of temporary use of non-downloadable software for developing on-line educational materials; providing temporary use of non-downloadable software for developing online educational materials; provision of temporary use of non-downloadable software for developing online educational materials; creating an online community for registered users to form virtual communities and engage in social networking services in the field of education; creating an online community for registered users to participate in discussions and get feedback from their peers in the field of education