Australian Trade Mark Search

Australian Trade Mark Search is the Australian Government’s trade mark search system.

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Trade mark 2572311

Words RIOT GAMES
Image
Image description
Status registered: Registered/protected
Priority date 19 May 2022 (Divisional)
Classes 38, 42
Kind Word
Dates
Renewal due 19 May 2032
Registration advertised / published 20 Oct 2026
Entered on Register 20 Oct 2026
Acceptance advertised / published 13 Aug 2026
Acceptance 13 Aug 2026
Lodgement 31 Jul 2025
Filing 19 May 2022
Registered from 19 May 2022
Divisional 19 May 2022

Owner Address for service
Riot Games, Inc.
Simpsons Solicitors

Goods & Services
Class 38: Audio broadcasting; broadcasting and streaming of audio-visual media content in the fields of entertainment, music, video games, video game play, and video game competitions via the internet; broadcasting and streaming of audio and video programs via the internet; podcasting and webcasting services; broadcasting services, namely, uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information of the internet or other communications networks; streaming of data; providing on-line chat rooms and interactive discussion forums for gamers and computer game player; streaming of audio, visual, and audiovisual material via the internet; telecommunication services, namely, transmission of podcasts; telecommunication services, namely, transmission of webcasts; transmission of written and digital communications; video broadcasting; video-on-demand transmission services; web streaming being the transmission of data, information and audio-visual data via the internet or other computer network; webcasting services; Telecommunications, secure data transmission, communications by computer terminals, transmission of information by data transmission, transmission and receiving of information by satellite, transmission of messages, encoded images and sounds; providing access to a global computer network; connection by telecommunications to a global computer network, providing access to search engines; connection services, namely connection to the Internet or to local networks, routing and filtering of Internet addresses; providing Internet access via portals; rental of telecommunications apparatus and installations; telephone communications, videophone communications; multimedia data transmission services; electronic and computer messaging and mail services, transmission of information contained in data banks and image banks, electronic information dissemination, in particular for global communications networks (such as the Internet) or private or restricted access networks; downloading of data, images and sounds; all the aforementioned services being in relation to electronic games, including video games and esports
Class 42: Computer services, namely, creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking; providing technology that enables users to create, upload, and share user-generated videos based on computer game play via a website; providing technology that enables users to manage video game software online via a website; providing temporary use of online non-downloadable software and applications for instant messaging, sharing files, and electronically sending and receiving voice, audio, video, text, images, graphics, and data; provision of an online, non-downloadable computer program featuring in-game virtual currency, tokens and currency, for use in online web and mobile video games; software as a service (SAAS) and platform as a service (PAAS) featuring software for trading, viewing and managing digital art, crypto-collectibles, non-fungible tokens and other application tokens; software as a service (SAAS) services featuring software for instant messaging, sharing files, and electronically sending and receiving voice, audio, video, text, images, graphics, and data; design, development and implementation of software in the field of blockchains; all the aforementioned services being in relation to electronic games, including video games and esports

Endorsements

Provisions of paragraph 44(3)(b) and/or Reg 4.15A(3)(b) applied.


Divisional details
Date 19 May 2022
Parent 2271150

Indexing constituents
Word Image