Australian Trade Mark Search

Australian Trade Mark Search is the Australian Government’s trade mark search system.

Additional fields:

Trade mark 2583877

IR number 1869974
Words A
Image
Image description LTR A IN CIRCLE,BROKEN
Status protected: Registered/protected
Priority date 20 Feb 2025 (Convention)
Classes 9, 25, 35, 38, 41
Kind Figurative
Dates
Renewal due 12 May 2035
Registration advertised / published 22 Dec 2025
Entered on Register 22 Dec 2025
Acceptance advertised / published 13 Oct 2025
Acceptance 13 Oct 2025
IR notification 04 Sep 2025
Filing 18 Aug 2025
Registered from 18 Aug 2025

Owner Address for service
Activate Games Inc.
FB Rice Pty Ltd

IR Contact

MARKS & CLERK


Goods & Services
Class 9: Downloadable computer software for creating interactive software games for mobile phones, tablet computers, computers, electronic and other mobile devices; downloadable communications software that allows transmission of videos and voice recordings through mobile phones and tablet computers; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics and tournament and match point accumulation for live interactive games in which participants solve physical and mental challenges; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics, push notifications and audio-visual content in the field of live interactive games in which participants solve physical and mental challenges.
Class 25: Clothing, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, t-shirts; athletic clothing and accessories; casual clothing and accessories; footwear and accessories.
Class 35: Rewards program services in the field of interactive gaming; customer loyalty program services featuring rewards in the form of clothing, merchandise, and discounts.
Class 38: Streaming of live and pre-recorded audio-visual content, namely, interactive game championships and tournaments in which participants solve physical and mental challenges for entertainment purposes via a global computer network; streaming and transmission services for interactive virtual game play for participants to collaborate and compete in different locations and at different times.
Class 41: Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing information on interactive games in which participants solve physical and mental challenges for entertainment purposes via a website; entertainment services, namely, providing information via the internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; entertainment information services, namely, providing information on the interactive games, how to sign up, booking and pricing via a website; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; entertainment services provided via a web-based system and on-line portal that organizes and conducts access to a live interactive games sports league for customers to participate in for entertainment purposes; entertainment services, namely, providing live interactive games focused on fitness and skill development; providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; providing information to participants, namely, scores and statistics, tracking of players' rewards, game rotation schedule and challenges of other players via a website; providing entertainment services for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule via a website; providing a live interactive game amusement arcade not associated to an amusement park; providing entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule via a website; provision of recreational activities; organisation, provision, and conducting of group recreational activities; corporate entertainment services; provision of interactive entertainment services, namely, activities in the style of obstacle courses, and game show challenges; live entertainment services; provision of entertainment facilities; organising of competitions for the purpose of entertainment; party planning services; gaming machine entertainment services; organization and management of entertainment events; organization and management of sporting events; entertainment services; gaming services provided directly from a computer network; organization of competitions for education and entertainment purposes; organization of sports matches; providing information in the field of recreation; providing online, non-downloadable electronic publications; providing recreational facilities; entertainment services, namely organizing and providing interactive virtual game play for participants in different locations and at different times.

Convention details
Date 20 Feb 2025
Number 49778
Country ANDORRA
Goods & Services
Class 25:
Clothing, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, t-shirts; athletic clothing and accessories; casual clothing and accessories; footwear and accessories
Class 35:
Rewards program services in the field of interactive gaming; customer loyalty program services featuring rewards in the form of clothing, merchandise, and discounts
Class 38:
Streaming of live and pre-recorded audio-visual content, namely, interactive game championships and tournaments in which participants solve physical and mental challenges for entertainment purposes via a global computer network; streaming and transmission services for interactive virtual game play for participants to collaborate and compete in different locations and at different times
Class 41:
Providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; live entertainment services; providing recreational facilities; organization of competitions for education and entertainment purposes; providing information in the field of recreation; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services; organization of sports matches; entertainment services, namely, providing live interactive games focused on fitness and skill development; organization and management of sporting events; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; organisation, provision, and conducting of group recreational activities; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; party planning services; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; provision of interactive entertainment services, namely, activities in the style of obstacle courses, and game show challenges; providing access to a website for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; organization and management of entertainment events; providing instant, non-downloadable electronic publications; entertainment services, namely, providing information via the internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; gaming services provided directly from a computer network; providing a live interactive game amusement arcade not associated to an amusement park; entertainment information services, namely, providing information on the interactive games, how to sign up, booking and pricing via a website; provision of entertainment facilities; providing information to participants, namely, scores and statistics, tracking of players' rewards, game rotation schedule and challenges of other players via a website; provision of recreational activities; organising of competitions for the purpose of entertainment; gaming machine entertainment services; entertainment services, namely organizing and providing interactive virtual game play for participants in different locations and at different times; corporate entertainment services

Indexing constituents
Word Image