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Event description
Class Number: 41
Previous details
Class Number: 41 Class Items: Entertainment services; Education services; sporting and cultural activities; training services; Organization of esports competitions; Arranging and conducting e-sports competitions; Entertainment in the nature of e-sports competitions; Entertainment services, namely, organizing and conducting entertainment exhibitions, tournaments and competitions in the field of electronic sports and video gaming; entertainment and educational services featuring electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and related information via computer and communications networks; education services relating to the professional video gaming industry, namely, providing classes, seminars and workshops in the field of electronic sports and video gaming; provision of training relating to the professional video gaming industry in the field of electronic sports and video gaming; organizing and conducting sporting and cultural activities relating to the professional video gaming industry, namely, video game competitions and tournaments; entertainment services, namely, competing in video game competitions; entertainment services, namely, performing and competing in video game competitions; entertainment services in the nature of organizing and conducting eSports and video game contests, video game tournaments, entertainment exhibitions, sports competitions and events rendered live at indoor and outdoor venues and through the media of radio, television, and the Internet; multimedia publishing of printed matter, books, magazines, journals, newspapers, newsletters, tutorials, maps, graphics, photographs, videos, music and electronic publications; providing temporary use of on-line non-downloadable video game software for consumer use to upload, share, preview and/or publish video game content, music and related files; entertainment services, namely, organizing exhibits composed of interactive displays, participatory activities and contests centered around video gaming; entertainment services, namely, live performances by video game players; entertainment services, namely, providing online non-downloadable videos featuring games being played by others; organizing eSports and video gaming leagues; production of television and global computer communications programs and network broadcast programs featuring news highlights, eSports and video game contests, games, tournaments, exhibitions, competitions and events; providing a web-based system and on-line portal for gamers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes; providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; video game services; online gaming services; information, consultancy and advisory services for all of the aforesaid.
New details
Class Number: 41 Class Items: Entertainment services; Education services; sporting and cultural activities; training services; Organization of esports competitions; Arranging and conducting e-sports competitions; Entertainment in the nature of e-sports competitions; Entertainment services, namely, organizing and conducting entertainment exhibitions, tournaments and competitions in the field of electronic sports and video gaming; entertainment and educational services featuring electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and related information via computer and communications networks; education services relating to the professional video gaming industry, namely, providing classes, seminars and workshops in the field of electronic sports and video gaming; provision of training relating to the professional video gaming industry in the field of electronic sports and video gaming; organizing and conducting sporting and cultural activities relating to the professional video gaming industry, namely, video game competitions and tournaments; entertainment services, namely, competing in video game competitions; entertainment services, namely, performing and competing in video game competitions; entertainment services in the nature of organizing and conducting eSports and video game contests, video game tournaments, entertainment exhibitions, sports competitions and events rendered live at indoor and outdoor venues and through the media of radio, television, and the Internet; multimedia publishing of printed matter, books, magazines, journals, newspapers, newsletters, tutorials, maps, graphics, photographs, videos, music and electronic publications; providing temporary use of on-line non-downloadable video game software for consumer use to upload, share, preview and/or publish video game content, music and related files; entertainment services, namely, organizing exhibits composed of interactive displays, participatory activities and contests centered around video gaming; entertainment services, namely, live performances by video game players; entertainment services, namely, providing online non-downloadable videos featuring games being played by others; organizing eSports and video gaming leagues; production of television and global computer communications programs and network broadcast programs featuring news highlights, eSports and video game contests, games, tournaments, exhibitions, competitions and events; providing on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes for gamers to participate in via a web-based system and online portal; providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; video game services; online gaming services; information, consultancy and advisory services for all of the aforesaid.
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