Goods & Services
Class 14:
Jewellery; watches and clocks; items of precious metal or coated therewith, cufflinks; key rings; chronometrical instruments; brooches, charms, tie pins, tie clips, badges, bracelets, necklaces, medallions, key fobs, buckles, pins, boxes, ornaments all made of precious metal or coated therewith; imitation jewellery; statues and ornaments of precious metal; parts and fittings for the aforesaid goods
Class 16:
Printed materials and publications, including user manuals, operating guides, series of books, booklets, brochures, data sheets, white papers, newsletters, catalogs, pamphlets, periodicals and magazines, all in the fields of business, creative design, computers, information technology, word processing, database management, multimedia, entertainment, electronic commerce and telecommunications; stationery, pens and pencils, clipboards, writing paper, notepads, computer paper, pen holders, letter openers, letter trays, staplers, computer disc holders, telephone and address books, agendas, diary's, calenders, decalcomanias, bumper stickers; bookmarks
Class 18:
Bags and cases; wallets; purses; umbrellas; walking sticks; key cases; sports bags, belts; boot bags; holdalls; credit card holders; cheque book holders; articles made from leather or imitation leather
Class 25:
Clothing, footwear, headwear; clothing for men, women and children, shirts, T-shirts, sweatshirts, jogging suits, trousers, pants, shorts, tank tops, rainwear, cloth bibs, skirts, blouses; dresses, suspenders, sweaters, jackets, coats, raincoats, snow suits, ties, robes, hats, caps, sun-visors, belts, scarves, sleepwear, pajamas, lingerie, underwear, boots, shoes, sneakers, sandals, booties, slipper socks, swimwear and masquerade and Halloween costumes; parts and accessories relating to all the aforesaid
Class 28:
Toys, games and playthings, including electronic games; hand-held electronic games and apparatus; stand alone video output game apparatus (apparatus for electronic games other than those adapted for use with television receivers only); computer games; apparatus and instruments adapted for playing computer games; educational toys; toy computers (not working); parts and fittings relating to all the aforesaid